Fall Boys

Fall Boys Race Maps: The 13 Courses and Their Time Limits

Published · Updated · 3 min read

Most rounds in Fall Boys: Ultimate Race Tournament are races: you start with everyone else and try to reach the finish before the qualifying places run out. We opened the game's Unity data and read the settings each map carries. Every map has a name, a type (Race, Survival or Tails), a short description that the game shows before the round, and a time to complete the level. This post covers the race maps. The survival and tail rounds have their own post.

The race maps

The build holds 13 maps of the Race type. The descriptions below are the game's own text, lightly tidied for spelling.

MapTime to completeWhat the game says
Fall Boys100 sJump from ladder to ladder; time your jumps to find the fastest path.
Fruit Avalanche100 sBe fast or be the last. Don't let fruits hit you.
Tor Hunger120 sUp, down, up; take care of your timing.
Dash Door120 sPass through different doors, some won't move.
Balanced 2130 sBe fast or be the last.
Lucky Step140 sChoose your best step and hope you are lucky.
Map 1160 sMany traps are waiting for you.
Bubble Valley180 sBe fast or be the last.
Rotate Trouble 2180 sRun and don't look back, or the trouble will knock you down.
Obstacle Course180 sReach the top first and avoid the balls.
Spinning Wheels180 sMany spinning wheels between you and the finish line.
Hill Course200 sAvoid the obstacles and avoid falling.
Rotating Trouble260 sPass through different rotating obstacles.

The times are the values stored in the map settings. The match runs online, and we could not join a live match in our test, so treat them as the game's defaults rather than a promise of what every server does.

What the files say about some of these maps

  • Dash Door. The map uses a script that picks the doors at random for each round and sends the choice to every player, so the doors that open are not the same each time. Learning one layout will not help; look for the doors other runners get through.
  • Fruit Avalanche. Fruit is spawned at set points on a timer and has a knockback force, so a hit pushes you rather than just slowing you. Keep moving instead of waiting for a gap to stay open.
  • Lucky Step. As the description says, this one is about choosing a step. There is no way to tell from the files which step is safe, so it is partly luck.
  • Rotate Trouble 2. It has a higher fall line than the other races, which means you count as fallen sooner after leaving the course.

Falling off is not the end in a race

Each map has a "one life" setting. On every race map it is switched off, and the game has a checkpoint system, so a fall in a race costs you time rather than knocking you out on the spot. You are out of a race when the qualifying places are taken or the time runs out. That is different from the survival rounds, where the one-life setting is on.

Using the time well

  • Short maps such as Fall Boys and Fruit Avalanche leave little time to recover from mistakes. Play them carefully rather than fast.
  • Long maps such as Hill Course and Rotating Trouble give more room, so a fall early on can still be made up.
  • Read the description on the round screen. It is often the only hint about what the map wants from you.

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