Fall Boys Race Maps: The 13 Courses and Their Time Limits
Published · Updated · 3 min read
Most rounds in Fall Boys: Ultimate Race Tournament are races: you start with everyone else and try to reach the finish before the qualifying places run out. We opened the game's Unity data and read the settings each map carries. Every map has a name, a type (Race, Survival or Tails), a short description that the game shows before the round, and a time to complete the level. This post covers the race maps. The survival and tail rounds have their own post.
The race maps
The build holds 13 maps of the Race type. The descriptions below are the game's own text, lightly tidied for spelling.
| Map | Time to complete | What the game says |
|---|---|---|
| Fall Boys | 100 s | Jump from ladder to ladder; time your jumps to find the fastest path. |
| Fruit Avalanche | 100 s | Be fast or be the last. Don't let fruits hit you. |
| Tor Hunger | 120 s | Up, down, up; take care of your timing. |
| Dash Door | 120 s | Pass through different doors, some won't move. |
| Balanced 2 | 130 s | Be fast or be the last. |
| Lucky Step | 140 s | Choose your best step and hope you are lucky. |
| Map 1 | 160 s | Many traps are waiting for you. |
| Bubble Valley | 180 s | Be fast or be the last. |
| Rotate Trouble 2 | 180 s | Run and don't look back, or the trouble will knock you down. |
| Obstacle Course | 180 s | Reach the top first and avoid the balls. |
| Spinning Wheels | 180 s | Many spinning wheels between you and the finish line. |
| Hill Course | 200 s | Avoid the obstacles and avoid falling. |
| Rotating Trouble | 260 s | Pass through different rotating obstacles. |
The times are the values stored in the map settings. The match runs online, and we could not join a live match in our test, so treat them as the game's defaults rather than a promise of what every server does.
What the files say about some of these maps
- Dash Door. The map uses a script that picks the doors at random for each round and sends the choice to every player, so the doors that open are not the same each time. Learning one layout will not help; look for the doors other runners get through.
- Fruit Avalanche. Fruit is spawned at set points on a timer and has a knockback force, so a hit pushes you rather than just slowing you. Keep moving instead of waiting for a gap to stay open.
- Lucky Step. As the description says, this one is about choosing a step. There is no way to tell from the files which step is safe, so it is partly luck.
- Rotate Trouble 2. It has a higher fall line than the other races, which means you count as fallen sooner after leaving the course.
Falling off is not the end in a race
Each map has a "one life" setting. On every race map it is switched off, and the game has a checkpoint system, so a fall in a race costs you time rather than knocking you out on the spot. You are out of a race when the qualifying places are taken or the time runs out. That is different from the survival rounds, where the one-life setting is on.
Using the time well
- Short maps such as Fall Boys and Fruit Avalanche leave little time to recover from mistakes. Play them carefully rather than fast.
- Long maps such as Hill Course and Rotating Trouble give more room, so a fall early on can still be made up.
- Read the description on the round screen. It is often the only hint about what the map wants from you.
More from the blog
- Who Made Fall Boys and What Is Inside the Browser Build
Fall Boys comes from BestCrazyGames and runs on Unity with Photon online play. Here is what its build contains: chat, spectating, settings and more.
- Fall Boys Survival and Tail Rounds: HEXagon, Roll Out, Bomb
Not every Fall Boys round is a race. The game files hold 3 survival maps and 2 tail maps, and the tail maps use the G key.